Cheatsheets and usage notes, grouped by topic. Paths stay kebab-case
(/rust/, /esp32/). Bigger games live in other repos and are linked
below — they are not built here.
58 guides · link library · 1 experiment
AI & agents
herdr-agentic— Agentic patterns with Herdr Orchestrator-worker, reviewer loops, parallel worktrees, and blocked-state handling for driving agents.herdr-cheatsheet— Herdr Persistent terminal workspaces, panes, agent states, remote sessions, automation, and plugins.hermes-agent— Hermes Agent Terminal-first coding agent: CLI, keybindings, slash commands, sessions, providers, and configuration.llm-ai— LLM & AI Tokens, embeddings, attention, transformers, RAG, prompting, agents, and evals.omp— omp harness The coding agent with the IDE wired in: 32 tools, subagents, LSP/DAP, hashline edits, and 40+ providers.
Languages
c— C C17 pointers, ownership, strings, structs, UB hotspots, sanitizers, and C23 deltas.cpp— C++ C++20 RAII, smart pointers, STL picks, concepts, views lifetimes, UB, and sanitizers.golang— Go Modules, structs, interfaces, goroutines, channels, and errors.lua— Lua Tables, metatables, patterns, modules, and embedding.python— Python Comprehensions, decorators, dataclasses, and the standard library.rust— Rust Ownership, cargo, match, Result, traits, and concurrency.typescript— TypeScript Types, interfaces, generics, narrowing, and utility types.zig— Zig Comptime, memory/allocators, optionals/errors, build.zig, and C interop.
CLI & shell
Cloud, DevOps & observability
gcloud— gcloud Compute Engine, Cloud Storage, GKE, IAM, Cloud SQL, and logging.grafana— Grafana Panels, variables, transforms, alerts, and provisioning as code.devops— Infrastructure & DevOps CI/CD, Docker & containers, orchestration, IaC, observability, and deployment strategies.kubectl— kubectl Inspect, run, edit, debug, and switch Kubernetes contexts from the shell.promql— PromQL Selectors, rates, aggregation, and functions for Prometheus.
Data & databases
db-optimization— Database optimization Indexes, query plans, normalization, Redis caching, and tuning.excel— Excel & spreadsheets Formulas, functions, pivot tables, lookups, and shortcuts.kafka— Kafka Topics, partitions, producers, consumers, offsets, and operations.postgres— Postgres management psql, users/permissions, backups, replication, tuning, and monitoring.
Embedded & hardware
electrical— Electrical concepts Ohm's law, logic levels, pull-ups, voltage dividers, and power for firmware devs.embedded— Embedded dev Bare-metal and RTOS: registers, interrupts, timers, FreeRTOS, RP2040/Pico, and debugging.esp32— ESP32 GPIO, UART/I2C/SPI, Wi-Fi, storage, power, and OTA on the ESP32.esphome— ESPHome YAML-defined firmware, sensors, and home automation for ESP devices.hamradio— Radio amateur Bands by ITU region, propagation, antennas, SWR/Γ, feedline, modes, safety, and RF kill-list.sdr— SDR Software-defined radio: IQ, sampling, DSP, GNU Radio, and common signals.
Electronics
hardware— DIY hardware list Modules, ICs, microcontrollers, and sensors — typical and unusual — for DIY builds.electronics— Electronics Components, circuits, op-amps, power supplies, and practical electronics.kicad— KiCad Schematic, layout, footprints, design rules, and fabrication output.tubes— Transistors & tubes BJTs, MOSFETs, JFETs, and vacuum tubes: operation, biasing, and circuits.
Drones & FPV
ardupilot— ArduPilot Copter 4.6: modes, failsafes, params, EKF, tune order, maiden ladder, and AI-slop kill-list.betaflight— Betaflight Rates, PIDs, filters, modes, and CLI for FPV drones.fpv— FPV engineer Frames, motors, ESCs, VTX, radios, batteries, and build workflow.pid-tuning— PID tuning P/I/D terms, tuning methods, symptoms, and implementation.
Graphics
comfyui— ComfyUI nodes Node herding for SlopGen ComfyUI — core graph, samplers, loaders, ControlNet, video packs, kill-list.opengl— OpenGL Buffers, VAOs, shaders, textures, framebuffers, and the core profile.shaders— Shaders GLSL, the pipeline, uniforms/varyings, lighting, SDFs, and common effects.webgpu— WebGPU Devices, pipelines, buffers, WGSL shaders, and the render/compute pipeline.
Game dev
Systems & CS
algorithms— Algorithms Complexity classes, sorting, searching, data structures, and graphs.asm— Assembly Registers, instructions, addressing, calling conventions, and syscalls.dop— Data-Oriented Design Cache-friendly SoA vs AoS, data locality, ECS, and layout patterns.ebpf— eBPF Programs, maps, hooks, the verifier, and observability tooling.allocators— Memory allocators Bump, free lists, arenas, slab, buddy, and garbage collection.osdev— OS dev Booting, protected mode, interrupts, paging, and kernel basics.giants— Systems by the giants Lessons from nginx, Redis, the Linux kernel, and Carmack on fast systems.
Quantitative
Security
pentesting— Pentesting Recon, scanning, exploitation, privilege escalation, and reporting.security— Security practices Auth, secrets, supply chain, hardening, web security, and incident response.
Editors
neovim— Neovim Modes, motions, operators, text objects, config, and LSP.
Links
links— Links A curated, curl-verified directory of useful links across every topic in this repo.
Experiments
Playable things that live in other repos. Linked, not hosted here.
invader-rogue— Invader Rogue Space Invaders with roguelike upgrades and random challenge modifiers. Lives in its own repo — no build step, assets generated at runtime. source